Ashe Dryden's blog

Reimagining Tech at Alterconf Austin

Alterconf Austin, held on April 25, 2015, strengthened community around marginalization in the tech industry, and helped us all become better activists and allies.

AlterConf - April 25, 2015 - Austin

Image text: AlterConf - April 25, 2015 - 2015 Austin

Each speaker presented differently. Some talks were intensely personal while others were more strategic. All spoke to the shared experiences of audience members. I heard many people come up to speakers to thank them for validating their lived experiences and continue the conversation. 

I was impressed by the creativity in the presentations. One speaker poignantly compared his experience dealing with microaggressions with a heart attack. Another framed her story of being a junior female developer in a "Choose Your Own Adventure" format but pointedly deprived the audience of any choices. Other speakers referenced pop culture, or used GIFs to make fun and engaging slides. Everyone kept it real.

Talks centered on inequalities in the tech world and the pain speakers experienced as they came up against them. Instead of stopping there, each speaker offered ways to make the tech community more inclusive. 

Sketchnotes - Our Internet, Ourselves & Discussion Practical Inclusivity

Image text: @andreagrimes/Andrea Grimes. Our Internet, Ourselves. Do reproductive justice with the web. Not just "pro-choice", it's intersectional. Activism. 1. Go to the legislature (or online, use the internet!) - tell your stories. 2. Share stories. 3. Stick to your root cause! When you screw up - you likely may - just take ownership and apologize. Learn from it. Don't spam people! Watch out for Trolls! Trolling for good: use the hate as an example of what needs to change. Treat yourself.

@transition/Kojo Idrissa. Discussing Practical Inclusivity. Diversity ≠ Inclusion. Diversity: measurable, can become a checklist. Inclusion: making people feel welcome, constant effort & vigilance. Every org needs a variety of skills & backgrounds - more help can always help. An inclusive environment helps avoid assumptions. * If someone doesn't feel included, they're not going to file a bug report. If you're trying to grow a technical community, the best way is to introduce non-technical people. If your community needs a certain skill, you'll need to look outside the community.

While the diversity and inclusion initiatives of large corporations are often the focus of mainstream media's conversation on diversity in tech, I believe that solutions must come from the marginalized community. Alterconf is a space for the community to gather and constructively reimagine inclusion within the tech world.

Two talks discussed why inclusion is valuable in the tech and gaming industries. 

Photo of Mario Jara

Mario Jara, a healthcare professional and gamer, gave an emotional talk discussing privilege in the context of public health knowledge and the game industry. 

Jara said that the heart attack symptoms disseminated by public health officials (chest pain, arm pain, jaw pain, and/or shortness of breath) are specific to men. Women experiencing a heart attack, he said, might only have symptoms of back pain or nausea. This possible misdiagnosis shows that, "the choice to have white males as the default is hurting all of us," Jara said.

Jara also shared a personal story of microggression, tearing up and taking a moment to collect himself. "Microaggression is a symptom", he said. "The root is ignorance and being oblivious to privilege, and it is a killer of diversity." This ignorance of privilege invalidates the experiences of the marginalized groups in the games industry. According to Jara: "As the industry fails to address diversity, diverse talent walks away."

Photo of Kojo Idrissa

Kojo Idrissa, a former university instructor transitioning into the tech world, discussed the business case for inclusivity.  He chose the term inclusion over diversity because "diversity is easy to measure but doesn't get at the issue." Inclusion suggests a culture that is welcoming to all sorts of people.

Idrissa argued that the business case for inclusion is that "inclusion maximizes the number of contributors." He suggested that we check our assumptions, get out of our bubbles, and be empathetic. "Good communities require continual effort," he said.

Three other speakers discussed inclusion within the workplace-- in hiring, onboarding, and retaining diverse talent.

Sketchnotes - Toward Structure & Disambiguation and Industry Signs & SymptomsElze Hamilton walked us through a compelling second-person narrative on being a junior female developer in tech. Hamilton framed her story in a "Choose Your Own Adventure" format, with slides like: "Weeks go by-- you can't gain any traction in the company, and you can't significantly contribute to any project."

Photo of Elze Hamilton

What can companies do? Hamilton said that having structure and process are the key. "Have beginner friendly bugs and starter projects," she said.

A woman in the audience shared her own similar experience and said: "For a while, I thought it was just me."

Photo of Shelly CarpenterShelly Carpenter, VP Engineer at Black Locus, discussed the psychology behind subconscious gender biases in tech, and her experience hiring and creating an inclusive company culture.  She cited unconscious biases such as stereotype threat and impostor syndrome, which can cause women to be reluctant to speak up in meetings, to take leadership positions, and to be overly harsh on their own work.

Carpenter suggested tackling institutional barriers at different levels-- in hiring, task assignment, performance review, and promotion. Her suggestions included masking resume names, rewriting job descriptions to not include terms like "ninja" or "rockstar," more inclusive socializing events, recognizing that promotion criteria are modeled on senior male leaders, and balancing our unconscious biases with conscious ones.

Sketchnotes - Board Rooms & Crop Tops and Unconscious BiasesRachel Gollay works at Big Cartel, helping artists make a living doing what they love. Her talk empowered listeners to respond to unethical questions in job interviews. Questions about any of the EEOC protected classes, which include race, religion, gender (including pregnancy, gender identity and, in some states, sexual orientation), national origin, age (40 or older), and disability may be unlawful if those answers are used against a job applicant.

Photo of Rachel Gollay

"Go with your gut," she said. Uncomfortable questions that do not pertain to one's ability to do the job should be addressed. Suggestions include: asking why the question is relevant, not answering the question, ending the interview, emailing the recruiting team afterwards, or filing a complaint with the EEOC.

Two talks described the experiences of the speakers dealing with harassment and erasure, as well as their work in building more inclusive environments.

Photo of Rin Oliver

Kiran Oliver, a freelance writer and PR director, spoke about a need to build a gaming environment more inclusive for individuals on the Marginalized Orientation, Gender Identity, and Intersex (MOGII) spectrum.

Oliver cited the example of women role playing gay, bi, pan, poly, and trans men in the gaming community. They were shut down when they expressed concern that this behavior co-opted and fetishized the experiences of these men.

They spoke about the need to "design safe spaces," and the importance of guild leaders dedicated to inclusivity. "Combating erasure starts with all of us," they said.

Sketchnotes - Erasure from Within & Job Candidates

Kassandra Perch, a web developer, spoke about publicly reporting harassment in tech, and how to respond respectfully as a bystander.

 "This makes me really angry, but I'm not angry with y'all," Perch said, speaking with lots of emotion. She said that after a report of harassment, two groups form: the denial group and the shocked group.

Photo of Kassandra Perch

Perch explained that the denial group tries to silence the person who experienced the harassment, which can be nearly as bad as the harassment. However, the shocked group is paralyzed by inaction. Instead, Perch says: "Be disgusted. Be angry."

Perch gives bystanders advice to not demand proof, as we "are not entitled to the experiences of anyone else." She calls on bystanders to support victims and respect their space, but to "not trivialize lived experiences."

Lastly, two talks discussed using traditional and social media to organize and tell stories that subvert tech stereotypes.

Sketchnotes - We need to get beyond shock & denial when hearing about harassment

Photo of Andrea Grimes

Andrea Grimes, a political reporter and activist, directed the audience to "treat the Internet as a place where we actually live." People use the Internet to socialize, talk, and organize. 

With this framework, Grimes shared tips from her experience using social media to advocate for reproductive rights. Social media can help activists connect to communities they would have never reached otherwise. She suggested that activists use personal storytelling and "emotional truths."

Other tips include: don't spam, how to deal with trolls, growing your stakeholder base, create memories and debrief after events, and treat yourself to self-care.

Chelsea Maxwell, a user interaction designer at ACTIVE Network, gave a fun talk about how the media portrayal of young boy geniuses is problematic. "Our ideas of ourselves are confirmed by media," Maxwell said. She discussed the ageism and sexism inherent in this tech stereotype. While men often wear nondescript hoodies or t-shirts, for women "no option reads nothing."Photo of Chelsea Maxwell

What can tech do? Be more aware and more professional. Maxwell believes we should "make more media of women in tech." To subvert the stereotype that men start programming at a much earlier age, Maxwell cited developing her Neopet's pet page as her first wireframing experience. The myth of the young tech bro had "totally invalidated" her own experience. She now owns that her experience in tech started with the Neopets wireframe: "That [specific male programming narrative] wasn't me-- you gotta do your own thing."

 

Michelle Lee

Michelle is a data scientist and former community organizer in Chicago's Chinatown who is passionate about social justice. In her free time, she enjoys hanging out with her two cats and playing ultimate frisbee.

Una Kravets

I'm a front end developer and designer at IBM in Austin. I started the DC and ATX Sass Meetups. I'm a performance advocate, STEMinist, and lover of all things crafty.
Read More

Reimagining Tech at Alterconf Austin

Alterconf Austin, held on April 25, 2015, strengthened community around marginalization in the tech industry, and helped us all become better activists and allies.

Each speaker presented differently. Some talks were intensely personal while others were more strategic. All spoke to the shared experiences of audience members. I heard many people come up to speakers to thank them for validating their lived experiences and continue the conversation. 

I was impressed by the creativity in the presentations. One speaker poignantly compared his experience dealing with microaggressions with a heart attack. Another framed her story of being a junior female developer in a "Choose Your Own Adventure" format but pointedly deprived the audience of any choices. Other speakers referenced pop culture, or used GIFs to make fun and engaging slides. Everyone kept it real.

Talks centered on inequalities in the tech world and the pain speakers experienced as they came up against them. Instead of stopping there, each speaker offered ways to make the tech community more inclusive. 

While the diversity and inclusion initiatives of large corporations are often the focus of mainstream media's conversation on diversity in tech, I believe that solutions must come from the marginalized community. Alterconf is a space for the community to gather and constructively reimagine inclusion within the tech world.

Two talks discussed why inclusion is valuable in the tech and gaming industries. 

Mario Jara, a healthcare professional and gamer, gave an emotional talk discussing privilege in the context of public health knowledge and the game industry.  

Jara said that the heart attack symptoms disseminated by public health officials (chest pain, arm pain, jaw pain, and/or shortness of breath) are specific to men. Women experiencing a heart attack, he said, might only have symptoms of back pain or nausea. This possible misdiagnosis shows that, "the choice to have white males as the default is hurting all of us," Jara said.

 Jara also shared a personal story of microggression, tearing up and taking a moment to collect himself. "Microaggression is a symptom", he said. "The root is ignorance and being oblivious to privilege, and it is a killer of diversity." This ignorance of privilege invalidates the experiences of the marginalized groups in the games industry. According to Jara: "As the industry fails to address diversity, diverse talent walks away."

Kojo Idrissa, a former university instructor transitioning into the tech world, discussed the business case for inclusivity.  He chose the term inclusion over diversity because "diversity is easy to measure but doesn't get at the issue." Inclusion suggests a culture that is welcoming to all sorts of people.

Idrissa argued that the business case for inclusion is that "inclusion maximizes the number of contributors."  He suggested that we check our assumptions, get out of our bubbles, and be empathetic. "Good communities require continual effort," he said.

Three other speakers discussed inclusion within the workplace-- in hiring, onboarding, and retaining diverse talent.

Elze Hamilton walked us through a compelling second-person narrative on being a junior female developer in tech. Hamilton framed her story in a "Choose Your Own Adventure" format, with slides like: "Weeks go by-- you can't gain any traction in the company, and you can't significantly contribute to any project."

What can companies do? Hamilton said that having structure and process are the key. "Have beginner friendly bugs and starter projects," she said.

A woman in the audience shared her own similar experience and said: "For a while, I thought it was just me."

Shelly Carpenter, VP Engineer at Blacklocus, discussed the psychology behind subconscious gender biases in tech, and her experience hiring and creating an inclusive company culture.  She cited unconscious biases such as stereotype threat and impostor syndrome, which can cause women to be reluctant to speak up in meetings, to take leadership positions, and to be overly harsh on their own work.

Carpenter suggested tackling institutional barriers at different levels-- in hiring, task assignment, performance review, and promotion. Her suggestions included masking resume names, rewriting job descriptions to not include terms like "ninja" or "rockstar," more inclusive socializing events, recognizing that promotion criteria are modeled on senior male leaders, and balancing our unconscious biases with conscious ones.

Rachel Gollay works at Big Cartel, helping artists make a living doing what they love. Her talk empowered listeners to respond to unethical questions in job interviews. Questions about any of the EEOC protected classes, which include race, religion, gender (including pregnancy, gender identity and, in some states, sexual orientation), national origin, age (40 or older), and disability may be unlawful if those answers are used against a job applicant. 

"Go with your gut," she said. Uncomfortable questions that do not pertain to one's ability to do the job should be addressed. Suggestions include: asking why the question is relevant, not answering the question, ending the interview, emailing the recruiting team afterwards, or filing a complaint with the EEOC.

Two talks described the experiences of the speakers dealing with harassment and erasure, as well as their work in building more inclusive environments.

Kiran Oliver, a freelance writer and PR director, spoke about a need to build a gaming environment more inclusive for individuals on the Marginalized Orientation, Gender Identity, and Intersex (MOGII) spectrum. 

Oliver cited the example of women role playing gay, bi, pan, poly, and trans men in the gaming community. She was shut down when she expressed concern that this behavior co-opted and fetishized the experiences of these men.

She spoke about the need to "design safe spaces," and the importance of guild leaders dedicated to inclusivity. "Combating erasure starts with all of us," she said.

Kassandra Perch, a web developer, spoke about publicly reporting harassment in tech, and how to respond respectfully as a bystander.

 "This makes me really angry, but I'm not angry with y'all," Perch said, speaking with lots of emotion. She said that after a report of harassment, two groups form: the denial group and the shocked group.

Perch explained that the denial group tries to silence the person who experienced the harassment, which can be nearly as bad as the harassment. However, the shocked group is paralyzed by inaction. Instead, Perch says: "Be disgusted. Be angry."

Perch gives bystanders advice to not demand proof, as we "are not entitled to the experiences of anyone else." She calls on bystanders to support victims and respect their space, but to "not trivialize lived experiences."

Lastly, two talks discussed using traditional and social media to organize and tell stories that subvert tech stereotypes.

Andrea Grimes, a political reporter and activist, directed the audience to "treat the Internet as a place where we actually live." People use the Internet to socialize, talk, and organize. 

With this framework, Grimes shared tips from her experience using social media to advocate for reproductive rights. Social media can help activists connect to communities they would have never reached otherwise. She suggested that activists use personal storytelling and "emotional truths." 

Other tips include: don't spam, how to deal with trolls, growing your stakeholder base, create memories and debrief after events, and treat yourself to self-care.

Chelsea Maxwell, a user interaction designer at ACTIVE Network, gave a fun talk about how the media portrayal of young boy geniuses is problematic. "Our ideas of ourselves are confirmed by media," Maxwell said. She discussed the ageism and sexism inherent in this tech stereotype. While men often wear nondescript hoodies or t-shirts, for women "no option reads nothing." 

What can tech do? Be more aware and more professional. Maxwell believes we should "make more media of women in tech." To subvert the stereotype that men start programming at a much earlier age, Maxwell cited developing her Neopet's pet page as her first wireframing experience. The myth of the young tech bro had "totally invalidated" her own experience. She now owns that her experience in tech started with the Neopets wireframe: "That [specific male programming narrative] wasn't me-- you gotta do your own thing."

 

Michelle Lee

Michelle is a data scientist and former community organizer in Chicago's Chinatown who is passionate about social justice. In her free time, she enjoys hanging out with her two cats and playing ultimate frisbee.

Una Kravets

I'm a front end developer and designer at IBM in Austin. I started the DC and ATX Sass Meetups. I'm a performance advocate, STEMinist, and lover of all things crafty.
Read More

Los Angeles has been postponed

Hey everyone!

Here at AlterConf HQ we organize 1-2 events per month all over the world! It's a tough pace, but it's important to us to be able to reach people in as many places as possible to reduce the cost to marginalized people who are interested in attending.

So it's with a bit of sadness that we're announcing that May 2nd's Los Angeles event is being postponed. We've struggled with LA in many ways - very little sponsor support, too few ticket sales, and on top of that issues securing a venue that is centrally located + accessible (apparently a feat in LA!). We're investigating options now, but we hope to reschedule LA for either October or early November. We'll keep you posted on developments. In the meantime, you can help us be successful in LA by:

I wanna give a special thank you to our speaker lineup, committed volunteers, ticket holders, and sponsors for Los Angeles. You're all amazing and we can't wait to share a space with you.

<3 Ashe Dryden + the AlterConf Staff

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Having trouble coming up with talk ideas? Here's our wishlist!

We've gotten so many responses from potential speakers that want to participate in AlterConf, but aren't sure what to speak about. Well never fear! We've started putting together a wishlist for talks to seed ideas :)

  • using open data to track police brutality
  • the intersection of high paying tech jobs and gentrification
  • #altgames
  • how homogeneity in product creation leads to exclusion of potential users
  • fatigue from having to codeswitch due to a homogenous work/community environment
  • telling it like it is and coming to terms: your company isn't making the world a better place
  • the myth of meritocracy
  • games as scaled problem solving - identifying objects in space, cancerous cells, etc
  • the damage caused by hierarchy-allergic companies
  • outsourcing and racism/western-centrism
  • kids creating games
  • SMS innovations in the developing world (payments, health care, emergencies)
  • how the nature of an ad-supported internet and, therefore, a data-mining internet, endangers marginalized people
  • the pipeline fallacy
  • the difference between diversity and inclusion
  • non-American perspectives on American-dominated tech industry
  • "you're being oversensitive" and other silencing tactics
  • criticism, conflict, and no road to compromise over harmful actions
  • anti-Blackness and cultural appropriation
  • junior developers: the movement to create them isn't being matched by employment opportunities + mentorship
  • the impact of English-dominance on the web or games
  • not feeling included as a woman of color in women in tech OR people of color spaces
  • classism and access in learning to code/using technology/playing games
  • the tech that makes managing your health possible
  • funding (crowdfunding, VC funding, etc) for marginalized people
  • being pushed out of/away from technical positions to ancillary positions
  • the commodification of Blackness in product and game creation
  • improving accessibility in the workplace
  • games for audiences with older/limited devices or unreliable low-bandwidth internet
  • how "sharing economy" companies use of contractors vs employees is harming communities
  • representation of sex workers in video games
  • navigating company-provided health insurance as a trans person/person with invisible disabilities/person with chronic illness/non-"traditional" family structure
  • the pervasive belief of exceptionalism (companies, communities, or individuals in non-marginalized groups)
  • The persecution of Muslims and the coercion of "blending in"
  • tech money, libertarianism, and the long-lasting effects of their political lobbying
  • how a community's technical politics mirror their interpersonal actions
  • making games accessible to people with epilepsy, motor skill delays, etc
  • integrating trigger warnings or content notices into games and sites, allowing content to be bypassed
  • user experience considerations that allow for the use of software that interprets eye movement
  • accessibility frameworks in iOS, Android, and desktop operating systems that developers should be aware of
  • how accessibility in mobile devices has changed your life
  • trans discrimination in hiring (background checks, stereotypes, lack of education, healthcare, and more)
  • social networks fostering micro-community building
  • finding safe spaces online (social media, games)
  • unlearning toxic culture
  • flexible time and remote work done right
  • AfroLatinxs - erasure on multiple fronts
  • activism online - education, grassroots movements, etc
  • heroes and seniority: how poor behavior and abuse are tolerated in our communities and companies
  • the erasure of "passing"
  • refugees: retraining for career opportunities
  • expanding the definition of tech or games
  • management adopting off-brand inclusivity and our inability to criticize it
  • the history of marginalized people in video games
  • surveillance online/data-privacy
  • open source, hackathons, game jams, and other championed free labor exploited by billion dollar industries
  • integrating the use of tech + games into other fields (therapy, healthcare, fashion, music, art, science, etc)
  • promoting to management as a reward for technical prowess, ignoring people skills
  • the burden of educating about diversity/inclusion
  • microaggressions in gameplay
  • service industry workers and their mistreatment by the tech industry
  • the art of self-care
  • supporting parents at your company
  • web illiteracy and lack of access to technology
  • the aftermath of harassment or assault in the tech or gaming industry
  • online harassment and abuse, including doxxing
  • protecting your privacy online; little-known personal security issues online
  • the new journalism: theft of intellectual conversation on twitter and via activist hashtags
  • venture capitalism as colonialism
  • hiring and promoting fairly
  • why outsourcing HR + other "people" functions damages trust and culture
  • games as therapy (playing, making, designing as therapy-aid)
  • building diverse and open communities
  • alternative business structures/wage-sharing structures in tech
  • tech for low end devices
  • why you left the industry
  • critique/examination of the civic data movement
  • teaching empathy with games
  • disaster recovery aided by low-cost, readily available hardware + free/open source software
  • how tech marginalizes rural populations
  • marginalization in the sharing economy
  • solving pain points for marginalized people with apps
  • how tech is making the world accessible/how tech fails at accessibility
  • inclusive language: detecting negative connotation and what it signals
  • how choose-your-own-adventure-style interview processes are increasing diversity + inclusion throughout the hiring pipeline
  • the need for the whisper network and how it's limited
  • organizing inclusive events with an eye for safety
  • crunch culture and lean companies
  • unequal rewards: salary, stock, benefits, and perks in engineering-centric companies
  • company and community diversity facades: PR before people

Have more ideas that aren't present here? Tweet at @alterconf and we'll add them!

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Pain and Hope at AlterConf SF/Oakland

Photo of Shola Oyedele

There was a lot of pain expressed at the SF/Oakland Session of AlterConf, held Jan. 31, 2015. But a lot of hope too.

For some of the speakers, it was their first time giving a public talk. Some of the talks were raw and full of emotion, and others were more academic. All of them were worth hearing. I thought I was tired after the five-hour conference, but my brain wouldn’t shut up after hearing all those great ideas. I didn’t fall asleep until 5 a.m. Sunday. Luckily, for coherence sake, I got caught up on sleep before writing this post.

The session sold out at 175 attendees. If you weren’t one of the lucky 175, read on for a synopsis of what happened. 

Photo of Amy Wibowo

Shola Oyedele, a software engineer at Intuit, said diversity is an overlooked opportunity for investors: Both in terms of niche markets and acquiring talent.

Oyedele said she almost didn’t go into tech. “Thankfully, I got a call from CODE2040,” she said. CODE2040 is a nonprofit that increases opportunities for Black and Latino engineers.

Coding Like a Girl - Sketchnotes

She spoke about a friend who said initiatives for increasing diversity weren’t working. “You need people of color on your side,” Oyedele said. “I’m specifically here speaking about African American and Latino experience, but I want to broaden that to other groups. You need the people with whom you want to include, you need them also leading the charge.”


Amy Wibowo
, a software engineer at AirBnB, said people in tech often either assume she’s not a programmer or a “permanent beginner,” because she’s a woman who dresses in a feminine way. Wibowo has been programming since she was eight.

She said women have to navigate a “tightrope walk” of professionalism and fashion, being told to dress “nicely but not flashy.”

Photo of Marco Rogers

Wibowo said an ex-partner once told her she looked better in a t-shirt and jeans than wearing dresses. This is what she took away from the experience: “Continuing to wear dresses is a totally valid way to say a big ‘fuck you’ to the patriarchy,” she said.

Marco Rogers, a senior software engineer, spoke about the personal cost of conforming in order to succeed as a black man in tech.

Conforming to Succeed and What it Means for People of Color - Sketchnotes

Rogers described losing his accent from “the deep South” and enduring racist “jokes” while pretending not to get angry.

Rogers said many people are unwilling to pay the cost of conformity to white culture.

“It’s a steep price,” he said. Diversity and inclusion “needs to be about finding a way to lessen that burden of conformity,” he said. “Just because you might leave the door open for somebody, it doesn’t mean that they feel welcome, and it doesn’t mean that they can walk through and be unchanged.”

Mia Lipner, who works in digital accessibility, said people who are blind may often end up in that field, whether they are interested in it or not.

“Think of accessibility not in terms of a requirement by law or something that’s a good idea,” she said. “Accessibility isn’t an end, it’s a means. it’s a means of allowing everyone to participate as employees, as colleagues.”

Photo of Madalyn Rose Parker

Lipner said the usual approach to accessibility is an afterthought -- Something that gets tacked on at the end after a product is already designed.

“When you start writing to the screen, you need to start thinking about accessibility,” she said. “The least you can do is ask whether the framework you’re working in is accessible.”

Photo of Mattie Brice

Madalyn Rose Parker, a front-end developer for Olark, talked about dealing with anxiety at work. Parker said her mental health was having a significant impact on her job, so she talked to her boss about it, who was present at AlterConf, supporting her.

Her mother’s reaction was, “You told your boss WHAT?” Parker said revealing her mental health status sparked an internal conversation at work. Olark employees “talked about what we go through, what it looks like on the outside, how to be helpful during episodes.” The company updated its leave policies to say: “Mental health issues are treated like any other illness, because that is what they are.”

Diva Ex Machina Sketchnotes

Mattie Brice, a games critic, designer and activist, said she is one of the more visible people in diversity and games. “I am the exception, not the rule,” she said. “My journey, as you can see, has been very painful.”

Brice said that visibility for women in games often comes when they are harassed or make a product that makes a lot of money. Brice created Maniichi, a game that projects a personal experience she had, and is available to download for free.

“I would like to think I am a powerful woman in my own right,” Brice said. “I just don’t go by these standards.”

Dimas Guardado, a software engineer, criticized the concept of the “five whys” as too simple a model for understanding why systems fail.

Guardado cited “The Infinite Hows (Or the Dangers of the Five Whys)”, an essay by John Allspaw. “Instead of asking something why something happened, we ask how something happened,” he said. Guardado said that asking how something happened instead of why, and drawing on individual experiences, would lead to a richer narrative.

Photo of Dimas Guardado

“I think software engineers really like to privilege quantitative tools as a means to understand the world.” Guardado said. “There’s so much information that’s lost.”

Izzy Iqbal, an interaction designer who has been playing competitive video games his whole life, spoke about the idea of queer mechanics in competitive games. He described a queer game mechanic as “not easy to pin down,” but generally “opposing the status quo."

Photo of Izzy Iqbal

For example, the game Dawngate tried to “break the meta,” meaning there is “no right way to play.” Unfortunately, the game will no longer be developed.

“In the end, it’s hard to ignore that something as queer as Dawngate is being dropped due to capitalistic values,” he said.

Carvell Wallace, the founder of Vibosity, a startup that makes apps that help young people achieve social and emotional health, has had a full career in both the non-profit and tech sectors.

Wallace said working in non-profits isn’t the only way to do something good. He referred to examples such as Indiegogo raising funds for activist campaigns, Twilio helping to fight human trafficking and the Detroit Water Project.

There is no such thing as tech - Sketchnotes

“What is the difference between tech and non-profit? Absolutely nothing. In my experience, there is no division, and we have to unsee it,” Wallace said.

Porpentine, a video game designer and writer, talked about her work making games using Twine, a program that allows people to easily publish interactive stories online.

“I approach hypertext like cinema or music,” she said. “To me, hypertext is more like a camera or lyric than a page of text.”

Photo of Carvell Wallace

Porpentine also spoke about the harassment she’s dealt with. “In feminism, there’s this pressure to be strong and be brave and to absorb a lot of pain,” she said. “I don’t want to be strong, I want to be happy.”

Davida Small, a writer and visual artist, wore a t-shirt onstage with the the words: “Good Grammar is sexy.” When she showed it off, the mostly white audience clapped.

She said the shirt portrays unconscious racism and classism. Working at tech corporations, Small said, “I just wasn’t expected to be good. I just got overlooked, and it was kind of sad.”Small said she gets a different response while walking down the street if she meets another black person. “It’s like, ‘Hey, wait a minute! The way I speak is OK too.’”

Photo of Davida Small

Kitty Stryker, a freelance writer, activist and pornographer, says the sex industry is still stigmatized, making it difficult for sex workers to find a different job. Sex workers risk getting kicked off Facebook for not using their real names and online payment processors often refuse to work with adult-themed businesses.

“We live in a culture that stigmatizes us permanently, like forever, for ever having dipped a toe into sex work, while simultaneously telling us we have to leave sex work for our personal satisfaction,” Stryker said.

Photo of Kitty Stryker

Xandir O’Cando, an artist and game designer; and Kevin Simpson, a writer and game player, gave a joint talk on how disability is represented in games and how games can be made more accessible for people with disabilities. They recommended includification.com for game developers who want accessibility advice.

“The character doesn’t actually have to deal with anything because hello, mad scientist, robot arm, power suit,” Simpson added. “I’m actually better now.”O’Cando said one common trope is a character who erases their disability by becoming a “super-powerful cyborg.”

Photo of Xandir O'Cando and Kevin Simpson

O’Cando created a Twine game called “Ceremony” that challenges the trope: about a group of disabled and chronically ill witches who “use their magic to hack various aspects of their existence.” One character turns their cane into a flying broomstick and another has a service dog that is a Cerberus.

Harlan Kellaway, an application developer, read selections from the forthcoming book project he started with his brother: “Trans_: An Anthology of Trans People & the Internet.” 

Photo of Harlan Kellaway

The book, set to be published in the spring of 2016, will feature essays and stories by trans people about their lives, and how they intersect with the internet. The brothers are in the process of searching for a new editor. One essay Kellaway read described learning about the transgender experience online and another covered forming relationships through music fanfiction.

 


 

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If you're a manager or in a position to affect company culture and policy, I recommend you attend AlterConf to listen and learn. 

--Jordan Rosehttp://belkadan.com/blog/2015/02/AlterConf

AlterConf SF/Oakland Storify created by MinorityPostDoc

If you appreciate this storify, please consider donating/publicizing the tech diversity effort to help raise coding bootcamp tuition funds for Ashley Lopez: http://is.gd/helpAsh.

 

Kiera Manion-Fischer

<p>Kiera is a journalist, editor and technophile who has written about crime, education, politics, weird festivals, cute animals and babies. She moved to Oakland from Northeast Ohio last year and wishes she weren't allergic to cats.</p>

Alex Hong

<p>Alex&nbsp;Hong&nbsp;is a designer, developer, and photographer passionate about social justice. His claim to 15 minutes of internet fame was creating the SJW to Skeleton extension.</p>

Marlena Compton

site
<div><div><div><div>Marlena Compton is a writer and artist with a bad tech habit.&nbsp; She enjoys sketching at conferences as a way to listen more carefully for each speaker's message.&nbsp; When she's not writing for her blog or playing ukulele or off in a dark corner feeding her tech habit with <a href="http://www.relaxipsum.com/">javascript</a> and web components, she can be found rifling through the sticker box at San Francisco's feminist hacker space, Double Union.</div></div></div></div>
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AlterConf seeking photographers, bloggers, and sketchnoters

AlterConf has grown tremendously since we launched the series this past summer. Run by one organizer and an assistant, crafting a unique experience for audiences all over the world every month is a daunting amount of work! This has left the blog half abandoned.

Because our goal with AlterConf is to provide a space for marginalized people to get the recognition they deserve for their work (and to be fairly paid for it!), we've decided to add freelancer opportunities at each Session.

We'll be seeking out individuals who'd like to take photos, blog, sketchnote, or otherwise memorialize each Session. Blog posts, photos, and sketchnotes will be added to the site alongside the name, short bio, photo or avatar, and a link or two of the person who created it. Individuals will be paid upon delivery and we agree to not post any material until you've verified that you've received payment, which we will send by check or paypal. We prefer to work with marginalized people, but belonging to a marginalized group is not a requirement.

Requirements:

  • have a ticket for the Session (available from $0-100)
  • be able to attend for the full length of the Session
  • be from the Session's surrounding area

 

If you're interested, you can send a sample blog post, photos, or sketchnotes along with your name, Session you're interested in, a short bio, a photo/avatar, and your rate via this application.

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Help us purchase video/audio equipment

We've been thrilled with the support AlterConf has received thus far. Not only have we been able to see our ideas take shape, but you've all given us lots of other ideas!

Our mission with AlterConf Sessions has been to move the diversity discussion beyond 101, better support each other, and to inspire lasting change in the tech and gaming communities. As part of that mission, we'd like to be able to make videos of the talks (with the consent of our speakers) available for free online. This would help not only the community at large learn about different aspects of diversity, but because many of our speakers have never spoken at events before, they would be able to supply their video to conferences they submit talks to.

We need your help! The video and audio equipment is expensive - we've received an estimate for $2,000. In addition, we'll need to be able to safely transport the equipment across the country to each Session, pay for captioning and transcription services, and pay for video editing. Your sponsorship goes further to helping diversity, too, as we require our vendors to be owned by marginalized people.

Learn more about sponsoring AlterConf.

 

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AlterConf Sessions: Boston - Just over a month away

Boston is the inaugural AlterConf Sessions city and we can't contain our excitement.

We're still taking speaker applications through August 20th, so get yours in!

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Announcing AlterConf Sessions: NYC

We're excited to announce our NYC event! With the help of our amazing venue sponsor, Hacker School, we'll be bringing an evening of fun, thought-provoking talks.

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Announcing the AlterConf Sessions

Inspired by events I participated in over the past year that showed there was a need for spaces that could move beyond diversity 101, we've created the AlterConf Sessions.

The AlterConf Sessions hope to bring together the full range of diversity in tech and gaming for comraderie and critical discussions. Through these events, we'll be highlighting the important work that is being done within communities that could use support, analyzing why our culture is the way it is, examining how tech and gaming can and does change society, and learning more about how we can work against our own biases to increase diversity and inclusion.

As each event is hyper-local, every Session presents a unique snapshot of an area. By lowering the barriers to participate for both speakers and attendees, we hope to amplify voices that are too rarely heard at tech and gaming events.

We've announced events in two cities - Boston and New York City - and will be adding more AlterConf Sessions in cities all over the US (and hopefully Canada) over the coming months.

Lastly, thank you to everyone who has supported the creation of these events. You're an inspiration.

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